Official Vampirism Speed Guide
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Official Vampirism Speed Guide

Official Vampirism Speed Guides and Tutorials
 
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DEAncientNaga
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GOGBLITZ
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cboy123
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*XxCantStopxX
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zorinsky
Shadow829
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DEAncientNaga
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12 - Stable defense Empty
PostSubject: 12 - Stable defense   12 - Stable defense EmptyWed Jun 15, 2011 3:06 pm

Hey everyone,

This page is the final part of Vampirism Speed Guide (Beginner/Intermediate)

Require:
-Base of Operation
-Ultra gold mine or Elite Gold Mine

1. After you get your Base of Operation, summon Goblin Tower Builder at either Base of Operation or Goblin Lumber House

2. Goblin Tower Builder costs 150 gold
12 - Stable defense Goblin10

3. Use your Builder and see the build list, there will be a Diamond Mine icon
12 - Stable defense Dia_ic10

4. Build a Diamond Mine that costs 125 gold and 550,000 lumber
12 - Stable defense Dia_110

5. Keep build Diamond Mine until reaches its limit. You will get 20 gold every 8 seconds
12 - Stable defense Dia_lo10

6. You can also build Elite Gold Mine (yellow color) with Goblin Tower Builder to improve your income, costs 135,000 lumber
12 - Stable defense Eli_ic10

7. You will get 1 gold every 3 seconds with a Elite Gold Mine
12 - Stable defense Eli_mi10

8. Upgrade all of your walls to Diamond Wall, or you can simply build it with Goblin Tower Builder. Diamond Wall costs 440 gold and 150,000 lumber
12 - Stable defense Dia_wa10

9. Upgrade your first wall to Onyx Wall that costs 880 gold and [/color=green]150,000 lumber[/color]
12 - Stable defense Onyx10

10. Save your money or keep building gold mines to reach 2400 gold

11. Upgrade your Onyx Wall to any kind of wall you like, costs 2400 gold and 750,000 lumber
12 - Stable defense Onyx_u10

12. Here is an example:
12 - Stable defense Onyx_e10

13. Go to your Ultra Research Center and upgrade second Wall of Plating research to maximum. Make sure you have enough gold Wink

14. You can now upgrade your Super Wall of Health Lv1 to the max level

If you wish to improve yourself more and become a professional, join our forum and access to here: Vampirism Speed Guide (Advanced/Expert)
Register a user only takes 1-3 minutes, kindly join us.


EXTRA TIPS:

All kinds of wall upgraded from Onyx Wall have its benefit, choose wall wisely
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cboy123

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12 - Stable defense Empty
PostSubject: Re: 12 - Stable defense   12 - Stable defense EmptyThu Oct 06, 2011 2:51 pm

You didn't EVEN considered tree cuts. This is not a stable defense. Very Happy
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DEAncientNaga
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12 - Stable defense Empty
PostSubject: Re: 12 - Stable defense   12 - Stable defense EmptyFri Oct 07, 2011 3:38 am

Stable but not perfect ^^
Stable means it can last long but not forever
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12 - Stable defense Empty
PostSubject: Re: 12 - Stable defense   12 - Stable defense EmptySun Nov 06, 2011 11:28 am

What is the most recommended upgrade for the Onyx Wall?
I usually upgrade it into Tank walls and Spiky walls.
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cboy123

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12 - Stable defense Empty
PostSubject: Re: 12 - Stable defense   12 - Stable defense EmptyWed Nov 16, 2011 4:21 am

Shadow829 wrote:
What is the most recommended upgrade for the Onyx Wall?
I usually upgrade it into Tank walls and Spiky walls.

I would rather choose Spike>Unknown>Tank Walls
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zorinsky




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12 - Stable defense Empty
PostSubject: Re: 12 - Stable defense   12 - Stable defense EmptyWed Nov 16, 2011 2:37 pm

yeah spike imba reflect damage
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GOGBLITZ




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12 - Stable defense Empty
PostSubject: Re: 12 - Stable defense   12 - Stable defense EmptyFri Nov 25, 2011 7:35 am

tree cutter + blink = GG , what stable defense===
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hjchan




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12 - Stable defense Empty
PostSubject: Re: 12 - Stable defense   12 - Stable defense EmptyMon Nov 28, 2011 5:38 pm

nice
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Thaxter




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12 - Stable defense Empty
PostSubject: Re: 12 - Stable defense   12 - Stable defense EmptyTue Nov 29, 2011 3:34 pm

but pro vamp meet spike wall also easy break !!
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splakatum04




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12 - Stable defense Empty
PostSubject: Re: 12 - Stable defense   12 - Stable defense EmptyMon Dec 12, 2011 12:54 pm

i prefer u to build mines or fake bbs on the top of your emergency walls to avoid missile+blinker combo
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GOGBLITZ




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12 - Stable defense Empty
PostSubject: Re: 12 - Stable defense   12 - Stable defense EmptyThu Dec 22, 2011 9:12 am

hmm.. tis base , CAN IN EASILY ! HOOK + TELEPORTABLE UNITS + TELEPORT + ARMOR + AT LEAST 10k STATS ==

tis defense is extremely weak........
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